Post by Merrick Baliton on Jul 15, 2024 23:15:39 GMT -6
Character Creation Template
Just copy the template, fill out the info needed and create a new post. Once approved everything will be transferred over to Player Profiles.
Name: Merrick Baliton
Age: ??
Gender: Male
Skills & Statistics
You start with 30 skill points to distribute between the four skills below.
Fighting: 8
Energy Power: 8
Reflexes: 7
Resilience: 7
Battle Power: 60
Accuracy: 1d100+(Fighting=10) / 1d100+(Energy Power=10)
Defense: 50+Reflexes=55
HP: 50+Resilience=55
Morphing Pool: 100
DR: -0
Class: Martial Artist
Effort Points: 0
Credits: 1,000 (You start with 1000 Credits)
Mastery Points: 2/2 (You start with 2 mastery points which can be used to purchase masteries that can be listed below or banked for later use.)
Reputation: N|A
Traits: Telekinetic
Activation: Passive
Effect: You immediately gain the utility technique “Psychic Powers” and it does not take up a technique slot. Once your Psychic Powers reach rank 3, ranged: Strikes, Grapples, and Projectile Special Techniques deal an additional +3 damage.
Limit: --
Class Features:
Martial Mastery - You gain 3 additional Technique Slots and may fill them without any required learn-time; these techniques begin at Rank 1.
Solid Foundation - You begin play with 1 Enhanced Basic Technique; you may learn a second Enhanced Basic Technique upon reaching Potential Mastery level 5.
Appearance: At least 3 sentences. (Original Character Only)
Personality: At least 3 sentences. (Original Character Only)
History: At least 2 paragraphs. (Original Character Only)
RP Sample:
Referred by: Mav
Starting Non-Basic Technique Chosen: As described in the technique rules.
Technique Slots: 3/8 (Class Features adds 3 technique slots and Psychic Powers does not take up a slot)
(Free Technique)
ABSORB
You take foreign energy into your body and use it to replenish your own.
Type: Utility
Action: At-Will - Reactive
Effect: You regain an amount of Morphing Pool equal to the amount of damage you would take on this turn, before you include your DR. This may restore a maximum of 20 Morphing Pool.
Cost: None
Limit: Once per thread.
Ranks: Rank 2 can regain 30 Morphing Pool. Rank 3 can regain 40 Morphing Pool.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
(3 techniques from Class Feature Martial Mastery)
FLASH
You use your energy to amplify the light around you into a blinding flash.
Type: Utility
Action: Bonus Action
Effect: You have a 70% chance to inflict the Blind status on your target. The max chance to inflict with any effect is 95%. Attempting to flee from a thread on a turn in which Solar Flare was used increases your chance to successfully escape by +15%.
Cost: 5 Morphing Pool.
Limit: Twice per thread.
Ranks: Rank 2 increases duration of Blind(caused by Solar Flare) by +1 turn. At Rank 3 it also deals 1d6 damage to targets inflicted and bypasses all DR.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
AEGIS
You hastily create a protective layer of energy around your body, bolstering your defenses against enemy attacks.
Type: Defensive
Action: Bonus Action - Reactive
Effect: You gain 10 Temporary HP and 5 DR; this Temporary HP and DR stacks with other sources of Temporary HP/DR, but is removed after this turn’s incoming attacks are resolved.
Cost: 15 Morphing Pool
Limit: Once per thread.
Ranks: Rank 2 gives you 15 Temporary HP. Rank 3 gives you 10 DR.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
BARRIER
You create a shroud of protective energy around your body to soften blows and protect against harmful effects.
Type: Defensive
Action: Bonus Action
Effect: You gain 15 Temporary HP and are immune to status effects inflicted by attacks.
Duration. Until temp HP is gone.
Cost: 15 Morphing Pool
Limit: Once per thread.
Ranks: Rank 2 gives you 20 Temporary HP. Rank 3 gives you 25 Temporary HP.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
(Free from Telekinetic Trait)
PSYCHIC POWERS
Using your energy you're able to communicate with other minds telepathically and move objects using telekinesis.
Type: Utility
Action: --
Prerequisite: Requires an Energy Power skill of 20.
Effect: You may perform your Strike and Grapple Basic Techniques as if they were Ranged Physical attacks, using your Energy Power skill to determine their Accuracy.
Cost: 1 Morphing Pool per ranged Strike. 5 Morphing Pool per ranged Grapple. (Replaces Strike/Grapple’s base costs.)
Ranks: Rank 2 increases damage with ranged Strikes by 1d4 and Rank 3 makes attacks with the Projectile effect cost 3 less Morphing Pool.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.