Post by Merrick Baliton on Jul 15, 2024 13:51:44 GMT -6
Outfits
Common
Battle Armor
Found commonplace across the universe, this Battle Armor was modeled after the classic armor of Angel Grove’s army.
Type: Outfit - Armor
Credit Value: 10000
Credit Cost: 40000
Activation: Passive
Effect: Increase your maximum HP by +10 and gain +1 DR while wearing this outfit.
Limit: None.
Dojo Gi
This weathered martial arts uniform has seen better days, but is lightweight and easy to maneuver in.
Type: Outfit - Gi
Credit Value: 10000
Credit Cost: 40000
Activation: Passive
Effect: Increase your Accuracy with all Basic Techniques by +5 while wearing this outfit.
Limit: None.
Robes
Worn by Priests and Magicians alike, these robes have been crafted to encourage the free flow of energy throughout their wearers.
Type: Outfit - Robe
Credit Value: 10000
Credit Cost: 40000
Activation: Passive
Effect: Increase your maximum Morphing Pool by +15 and regain 1 Morphing Pool at the end of each of your turns while wearing this outfit. You may not regain Morphing Pool while Exhausted.
Limit: None.
Training Gear
Designed with a small volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike.
Type: Outfit - Training
Credit Value: 10000
Credit Cost: 40000
Activation: Passive
Effect: You gain an additional 30% BP from thread rewards while wearing this outfit.
Limit: May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place.
Rare
Advanced Battle Armor
This Armor is a cutting-edge development by Angel Grove; it provides more protection than standard-issue armor without sacrificing any mobility.
Type: Outfit - Armor
Credit Value: 30000
Credit Cost: 80000
Activation: Passive
Effect: Increase your maximum HP by +20 and gain +2 DR while wearing this outfit.
Limit: None.
Elder Student’s Gi
This Gi has been carefully maintained by each student who has worn it, with each imbuing a bit of their Morphing Pool into its weaving throughout their usage. It is given to only experienced students within a Dojo.
Type: Outfit - Gi
Credit Value: 30000
Credit Cost: 80000
Activation: Passive
Effect: At the beginning of your turn, you may choose 1 of the following Effects: You gain +5 Defense this turn(applied before incoming attack resolution), you gain +10 Accuracy with all Basic Techniques this turn, or you gain +10 Accuracy with a single Special Technique used this turn.
Limit: 1 bonus applied per turn.
Expert Training Gear
Designed with a large volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike.
Type: Outfit - Training
Credit Value: 30000
Credit Cost: 80000
Activation: Passive
Effect: You gain an additional 50% BP from thread rewards while wearing this outfit.
Limit: May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place.
Spiritualist Robes
Worn by the Wizard Clan, these robes have been crafted to dramatically increase the flow of energy through their wearer’s body.
Type: Outfit - Robe
Credit Value: 30000
Credit Cost: 80000
Activation: Passive
Effect: Increase your maximum Morphing Pool by +25 and regain 2 Morphing Pool at the end of each of your turns while wearing this outfit. You may not regain Morphing Pool while Exhausted.
Limit: None.
Mythic
Ninja Steel Armor
Whether forged by God or Man, this armor was crafted using Ninja Steel- one of the strongest known metals to Earth.
Type: Outfit - Armor
Credit Value: 40000
Credit Cost: 120000
Activation: Passive
Effect: Increase your maximum HP by +30 and gain +3 DR while wearing this outfit.
Limit: None.
Champion’s Gi
This Gi is ancient and shockingly well maintained for its age; it was worn by a Champion of Antiquity and is rumored to grant its wearer a fraction of that Champion’s Fighting Spirit.
Type: Outfit - Gi
Credit Value: 40000
Credit Cost: 120000
Activation: Passive
Effect: At the beginning of your turn, you may choose 1 of the following Effects: You gain +10 Defense this turn(applied before incoming attack resolution), you gain +15 Accuracy with all Basic Techniques this turn, or you gain +15 Accuracy with a single Special Technique used this turn.
Limit: 1 bonus applied per turn.
Wizard Robes
Few Mortals know how these Robes made it into the mortal realm, but few care to question when they don the Wizard’s regalia and experience their energies flowing with no obstruction to speak of.
Type: Outfit - Robe
Credit Value: 40000
Credit Cost: 120000
Activation: Passive
Effect: Increase your maximum Morphing Pool by +35 and regain 3 Morphing Pool at the end of each of your turns while wearing this outfit. You may not regain Morphing Pool while Exhausted.
Limit: None.
Weighted Clothing
Sometimes, simple training weights are not enough-- a warrior must occasionally burden themselves with dramatic weighting to see the growth they desire, and these weighted clothing were made just for that purpose.
Type: Outfit - Weights
Credit Value: 40000
Credit Cost: 120000
Activation: Passive / Bonus Action
Effect: Decrease your base BP by -30% at the beginning of each Spar, Battle, and Event. You may deactivate this outfit’s BP reduction as a Bonus Action; Deactivating this BP reduction instead increases your Base BP by +5% for each turn that your BP was reduced by this outfit, to a maximum of +30% Base BP. This bonus lasts for the remainder of the thread. If you complete a Spar, Battle, or Event without Deactivating the Base BP reduction, you gain an additional +1 MP for Sparring or Non-Deadly Events and +2 MP for Battles or Deadly Events.
Limit: None.
Restorative
Common
First Aid Kit
From household to soldier’s equipment, the first aid kit is a staple across the known universe.
Type: Restorative - Medical
Credit Value: 10000
Credit Cost: 40000
Activation: Standard Action
Effect: Restore +30 of your target’s HP at the beginning of their next turn, applied before incoming attack resolution. If you target yourself, you restore this HP immediately.
Limit: 1 use per thread.
OTC Stim
Though there are countless compounds available for conventional use, the OTC Stim is the late worker’s best friend, granting a surge of energy that lets them get the job done.
Type: Restorative - Stimulant
Credit Value: 10000
Credit Cost: 40000
Activation: Standard Action
Effect: Restore +30 of your target’s Morphing Pool at the beginning of their next turn, applied before incoming attack resolution. If you target yourself, you restore this Morphing Pool immediately.
Limit: 1 use per thread.
Healing Extract
Utilizing the miraculous qualities of the Healing Gems, this small vial of extract allows for an expedient return to function by its imbiber.
Type: Restorative - Medical
Credit Value: 10000
Credit Cost: 40000
Activation: Bonus Action
Effect: Restore +15 of your target’s HP and Morphing Pool at the beginning of their next turn, applied before incoming attack resolution. If you target yourself, you restore this Morphing Pool immediately.
Limit: 1 use per thread.
Regenerative Infusion
While more advanced forms of this temporary nanite injection are not readily available, basic ‘kits’ can be purchased in specialty stores; the nanites contained therein work within the injected’s body to gradually replenish their health.
Type: Restorative - Infusion
Credit Value: 10000
Credit Cost: 40000
Activation: Bonus Action
Effect: The target of this item restores +5 HP and +3 Morphing Pool per turn, at the end of each turn, for 5 of their turns.
Limit: 1 use per thread.
Minor Panacea
Once thought of as the stuff of legends across many cultures, this universal cure-all was recently developed by Angel Grove.
Type: Restorative - Cleansing
Credit Value: 10000
Credit Cost: 40000
Activation: Bonus Action
Effect: Choose any one non-Special Status Effect. Remove any instances of that Status Effect from this item’s target; additionally, the target may not be afflicted with the chosen Status Effect for 2 turns.
Limit: 1 use per thread.
Rare
Field Responder Pack
More robust in its contents than a standard First Aid Kit, this Pack is commonly used by disaster first-responders and EMTs for effective triage in the field.
Type: Restorative - Medical
Credit Value: 20000
Credit Cost: 80000
Activation: Standard Action
Effect: Restore +40 of your target’s HP at the beginning of their next turn, applied before incoming attack resolution. If you target yourself, you restore this HP immediately.
Limit: 1 use per thread.
Stim Pack
Not recommended for daily use, this cocktail of stimulants grants a large and sudden increase in energy levels.
Type: Restorative - Stimulant
Credit Value: 20000
Credit Cost: 80000
Activation: Standard Action
Effect: Restore +40 of your target’s Morphing Pool at the beginning of their next turn, applied before incoming attack resolution. If you target yourself, you restore this Morphing Pool immediately.
Limit: 1 use per thread.
Dried Healing Root
While not as effective as a Healing Gem, a Healing Root subject to precise drying techniques may be ingested on the fly to restore fighting potential.
Type: Restorative - Medical
Credit Value: 20000
Credit Cost: 80000
Activation: Bonus Action
Effect: Restore +20 of your target’s HP and Morphing Pool at the beginning of their next turn, applied before incoming attack resolution. If you target yourself, you restore this Morphing Pool immediately.
Limit: 1 use per thread.
Recovery Package
A more comprehensive nanite treatment-- the Recovery Package is an Angel Grovespecialty that allows for an expedient recovery of those in dangerous professions.
Type: Restorative - Infusion
Zeni Value: 20000
Zeni Cost: 80000
Activation: Bonus Action
Effect: The target of this item restores +6 HP and +4 Morphing Pool per turn, at the end of each turn, for 5 of their turns.
Limit: 1 use per thread.
Professional Panacea
Once thought of as the stuff of legends across many cultures, this universal cure-all was recently developed by Angel Grove. This time, just a bit stronger!
Type: Restorative - Cleansing
Credit Value: 20000
Credit Cost: 80000
Activation: Bonus Action
Effect: Choose any one non-Special Status Effect. Remove any instances of that Status Effect from this item’s target; additionally, the target may not be afflicted with the chosen Status Effect for 4 turns.
Limit: 1 use per thread.
Mythic
Healing Gem
A small vial of healing properties, this legendary Gem contains unmatched healing powers, capable of restoring a fighter to complete health from near death.
Type: Recovery - Gem
Credit Value: N/A
Credit Cost: 120,000
Activation: Bonus Action
Effect: Using a Healing Gem restores the health of a target of your choice to its maximum value. It also restores half of their maximum Morphing Pool. Furthermore, it adds 50 the total amount of Morphing Pool that can be restored by Power Up per thread.
Limit: Once per character per thread. A Healing Gem is REMOVED from your character’s inventory when used. Healing Gems may not be bought from the market or created in a workshop; they may only be produced through the appropriate Stronghold add-on or given as a reward by GM’s for Events or Missions.
Supplementary
Common
Auxiliary Core
A power supply created by Angel Grove that can be easily integrated into living creatures and robots alike, used to boost power output and Morphing Pool generation.
Type: Supplementary - Technology
Credit Value: 10000
Credit Cost: 40000
Activation: Passive
Effect: Increase your Base Battle Power by 10%. Twice per battle, you may perform a Special Technique without paying its Morphing Pool Cost. After both uses of this item have been used in a single thread, it no longer has any effect for the remainder of that thread.
Limit: Only one Auxiliary Core may be equipped at a time.
Personal Shield Generator
Typically worn somewhere discrete on the body, this small generator can be used to produce a temporary energy shield around its wearer.
Type: Supplementary - Technology
Credit Value: 10000
Credit Cost: 40000
Activation: Reactive At-Will
Effect: Using this item grants you +10 Temporary HP.
Limit: Twice per thread
Novice Belt
A belt worn by novice martial artists and enthusiasts, indicating rank within a particular school.
Type: Supplementary - Belt
Credit Value: 10000
Credit Cost: 40000
Activation: Passive
Effect: When using your Strike basic technique, you may choose to pay 2 Morphing Pool to give it a damage modifier of +2.
Limit: Only one Belt may be equipped at a time.
Prayer beads
A set of ancient prayer beads, blessed by all the monks that have utilized them. These are known to provide bounty to even those who are not devout.
Type: Supplementary - Martial
Credit Value: 10000
Credit Cost: 40000
Activation: Passive
Effect: You may now restore up to 125 Morphing Pool with your Power Up basic technique.
Limit: --
Totem
A hand-carved totem that's said to ward against certain malicious energies.
Type: Supplementary - Magic
Credit Value: 10000
Credit Cost: 40000
Activation: Bonus Action
Effect: When you use this item, you gain Immunity to the Freeze, Stun, Burn, Poison, Chill, and Shock status effects for 3 turns.
Limit: Once per thread.
Lucky Trinket
Be it a Rabbit's Foot, a lucky coin, or some other token- this item is known to be particularly lucky for some reason.
Type: Supplementary - Magic
Credit Value: 10000
Credit Cost: 40000
Activation: Passive
Effect: Increase your Defense by 5 and your Critical Strike range by 3 while this item is equipped. (Instead of scoring a critical hit on a roll of 95-100, you would now score a critical hit on 92-100.)
Limit: Only one Lucky Trinket may be equipped at a time.
Obi
A belt worn by martial artists, often designating their rank within a particular school.
Type: Supplementary - Martial
Credit Value: 10000
Credit Cost: 40000
Activation: Passive
Effect: Decrease the cost of all your Techniques by 2 morphing Pool.
Limit: --
Rare
AI Assistant
Designed by Angel Grove, this device is a portable AI that assesses and advises optimal decisions in combat.
Type: Supplementary - Technology
Credit Value: 30000
Credit Cost: 80000
Activation: Passive
Effect: Upon equipping this item, select any three (3) non-Class Traits. You may use those traits as if you possessed them, as long as you meet their requirements. This may not cause a character to exceed 4 Traits at a time.
Limit: --
Arcane Orb
A crystalline sphere used by mystics to see the future and weave spells from afar.
Type: Supplementary - Magic
Credit Value: 30000
Credit Cost: 80000
Activation: At-Will
Effect: Select up to two of your Energy Blast basic techniques that missed their target during your previous turn. The target of those techniques take direct damage equal to half the Energy Blasts' damage.
Limit: Twice per thread.
Intermediate Belt
A belt worn by intermediate martial artists and enthusiasts, indicating rank within a particular school.
Type: Supplementary - Belt
Credit Value: 20000
Credit Cost: 80000
Activation: Passive
Effect: When using your Strike basic technique, you may choose to spend 3 Morphing Pool to give it a damage modifier of +3.
Limit: Only one Belt may be equipped at a time.
Sake
This bottle is filled with expensive sake, the quality of which is rumored to be quite magical.
Type: Supplementary - Magic
Credit Value: 20000
Credit Cost: 80000
Activation: Bonus Action - Reactive
Effect: When you use Sake, reduce the success chance of any status effect targeting you by 20%.
Limit: Three times per thread.
Demon Ring
An onyx ring etched with demonic runes- this was commonly worn by nobility in the Demon Kingdoms to show status and subjugate their lessers.
Type: Supplementary - Magic
Credit Value: 30000
Credit Cost: 80000
Activation: Passive
Effect: Your Status Effects now also deal 1 damage per turn that they are inflicted. In the case of an effect that already deals damage, increase that amount by 1. This damage bypasses DR.
Limit: --
Elemental Band
A band magically enchanted to have an affinity with elemental attacks.
Type: Supplementary - Magic
Credit Value: 30000
Credit Cost: 80000
Activation: Passive
Effect: Your Special Techniques have an additional +25% chance to afflict Burn, Freeze, and Stun. This does not allow techniques that did not already have these effects to now afflict these effects.
Limit: --
Mythic
Master Belt
A belt worn by master martial artists and enthusiasts, indicating rank within a particular school.
Type: Supplementary - Belt
Credit Value: 40000
Credit Cost: 120000
Activation: Passive
Effect: When using your Strike basic technique, you may choose to spend 4 Morphing Pool to give it a damage modifier of +4.
Limit: Only one Belt may be equipped at a time.
Stylish Shades
These highly advanced sunglasses help enhance vision, even when all hope of seeing anything seems lost.
Type: Supplementary - Technology
Credit Value: 40000
Credit Cost: 120000
Activation: Passive
Effect: Reduce any effect that would lower your Defense or Accuracy by -5. (If something would lower your Defense/Accuracy by 20, it instead reduces it only by 15.)
Limit: --
Magic Pelt
Once worn by a powerful monster, this heavy magical pelt grants its wearer exceptional strength.
Type: Supplementary - Magic
Credit Value: 40000
Credit Cost: 120000
Activation: Passive
Effect: Reduce your Accuracy with physical attacks by -15; your physical attacks gain an additional +3 damage.
Limit: --
Bio-suit
Worn under all other forms of clothing, this highly advanced bodysuit is capable of identifying and mending injuries as they happen, allowing its wearer to recover far more quickly.
Type: Supplementary - Technology
Credit Value: 40000
Credit Cost: 120000
Activation: Passive
Effect: You heal 3 HP at the end of each turn.
Limit: –