Post by Merrick Baliton on Jul 8, 2024 19:08:25 GMT -6
Personal Strongholds
It doesn’t matter if it’s a shack or a castle, the place where a person lays their head when the day is done is their home. Their Stronghold. Here on Mighty Morphin’ Power Rangers: Fallen Grid we know that many games provide buildings and homes for your characters, and we think it is wise to do the same- but not simply because we want you to be able to say “Oh Captain Grey has a badass mansion.”We want you to be driven to create your own Headquarters to call your own. A center of activity for yourself AND for other players. We want you to describe what your character’s personal Stronghold looks like, and we want you to get other player’s using it and being involved with it.
As such, Personal Strongholds do not just have a Credit cost. They have a Credit cost and an EP cost, based on the rank you wish to create your Stronghold to be. This rank determines both the maximum number of players who can use a Stronghold together as a group, and also the amount of Add-ons which you may apply to your Stronghold’s build to increase what it does.
Creating a Stronghold
When creating a Stronghold, you must fill out a [Stronghold Creation Form]This form will include your Stronghold’s name, which characters “share” the Stronghold, where in the universe the Stronghold is located, and what your stronghold looks like. Submit this in the 'Market Square' section in the 'Transactions' board, similar to how you'd submit to buy or sell any other items.
When creating a Stronghold, you must designate the players to be included in that Stronghold at the time of creation. Only those “Stronghold members” can contribute to its creation, but players may split up the credit and EP requirements for creating or upgrading their Stronghold among their Stronghold members however they see fit. Strongholds do not need to have their construction or planning roleplayed; but if you do make a thread centered around constructing your stronghold, then you and every member of the stronghold present gain a +25% bonus to gains from the thread constructing it.
Stronghold Rank and Cost Table
Rank 1 - 1 Person, 1 Add-on Slot. 50,000 Credits, 1,000 EP required to unlock.
Rank 2 - 2 People, 2 Add-on Slots. 25,000 Credits, 1,500 EP required to unlock.
Rank 3 - 4 People, 4 Add-on Slots. 50,000 Credits, 2,000 EP required to unlock.
Rank 4 - 6 People, 6 Add-on Slots. 75,000 Credits, 2,500 EP required to unlock.
Rank 5 - 8 People, 8 Add-on Slots. 100,000 Credits, 3,000 EP required to unlock.
Rank 6 - 10 People, 10 Add-on Slots. 150,000 Credits, 3,500 EP required to unlock.
Rank 7 - 12 People, 12 Add-on Slots. 200,000 Credits, 4,000 EP required to unlock.
Upgrading Your Stronghold
Not all Strongholds begin as Rank 6. You and your friends may just have a small shack on an island, and slowly build it up over time. Or you may have just enough Credits to build your Stronghold, but not enough to place all of your Add-ons just yet. That’s okay!
Strongholds may be upgraded from one Rank to the next by purchasing the next rank in Credits and EP from one rank to the next. So if you have a Rank 1 Stronghold and would like to make it a Rank 2, you need to spend 25,000 additional Credits and 1,500 additional EP, divided among the members of your stronghold however you wish. You may also begin your Stronghold at whatever rank you wish so long as you pay the money and EP for the appropriate rank. The cost of these ranks is cumulative, however, so if you skip earlier ranks you will still have to pay their costs as part of your final total.
Add-ons may be added to a Stronghold by paying their associated cost in Credits, with no additional EP requirements unless the Add-on specifies otherwise.
Remember! Anytime you upgrade your Stronghold, you should describe how that upgrade or Add-on has changed the look of your Stronghold! You may want to have a thread in the 'Market Square' just for your Stronghold so you can describe it like this ahead of time, and so your fellow Stronghold members can all contribute within that one thread rather than each mentioning in their own transaction threads.
Add-Ons
Add-ons are useful facilities your stronghold has. This may range from a farm, to a workshop, to a personal training chamber, or even your own recuperation tanks! Add-ons are how you add new abilities to your Stronghold.
Under each rank of Stronghold, you'll notice they have a number of Add-on slots. Each Add-on takes up one of these slots. However, each rank of an Add-on also takes up an additional slot, so a rank 2 'Training Room' will take up two slots, not one.
By default, Strongholds have a single effect, usable by every Stronghold member: Once per month you may gain 2 Mastery Points for free.
In addition, players receive 1 reputation point per level of a Stronghold built. This reputation is applied to the area it is constructed in, and is split between all members who participated. The minimum a contributor can receive is 1 reputation.
Every other ability your stronghold possesses will come from the Add-ons listed below.
Guest Rooms- Allow an extra 2 people to reside in your Stronghold and use its facilities as you see fit. -150,000 Credits
Barracks- Housing for students, hireling soldiers, or others. If you possess a barracks you can always guarantee a follower when you need one.
Requires 500 EP to recruit a follower from the Barracks to gain the item FOLLOWER. Any FOLLOWER item you possess may be trained here with 1,500 EP more to upgrade them to the COMPANION item. This item must be marked as 'event gained' and is considered to have a Credit Value of 0 or N/A. Each player character may use the Barracks to gain a FOLLOWER no more than once every month per player character. -200,000 Credits
Gem Cave- Specialized cave system created by Angel Grove, able to be mined and turned into Healing Gems.
This cave is small, and only generates 1 Healing Gem per month per player, which must be carefully mined through 500 EP, representing harvesting the Healing Gem. -1,000,000 Credits
Training Room- A room of state-of-the-art training equipment and the space which you need to use it in.
Personal RP threads and spars set in your training room grant 1.5 the BP and 1.5 the EP they would otherwise reward. Training Rooms may be used by any number of participants within it, but no more than 2 threads per month per level it possesses. -250,000 Credits per Level, up to 6 levels.
Recuperation Tank- Heals you from near death through miraculous and rare chemical cocktails.
Once every two months you may survive a life-or-death battle so long as you have a friend that can get you to your recuperation tank. It requires 10 EP for every health point you are healing in the Recuperation Tank after a stat battle. -150,000 Credits
Clinic- Start of the arc medicines, surgical tools, auto-doctors, and potentially even a real live doctor or two.
Heals your sidekicks from near death through the use of skilled auto-docs and the Recuperation Tank. Requires the Recuperation Tank Add-on to function. -100,000 Credits.
Green Lands- Fresh food stuff, either planted and tended by yourself or by the hands of others you pay. Either way, it helps you live a healthy lifestyle with greater ease.
Generates 2 Fresh Food stuff per IRL week per level in this add-on possessed. Food Stuff must be collected IC with a post of at least 150 EP per Food stuff by someone who shares the Stronghold each week for them to continue to produce/their items to exist. Eating of Fresh Food Stuff during a thread gives you free Effort Points and Battle Power. It provides 600 EP/125 BP per Foodstuff. [6 Levels purchasable, each level takes an Add-on slot] -100,000 Credits per Level
Workshop- A space and specialized tools to perform a special trade, be it one of the types of smithing, to carving, or weaving.
Allows you to build your own personal scale items and equipment at a rate of 50 Credits per EP spent making the item. No specialized add-on rewards or add-ons may be built. Only X player characters may utilize a Workshop during any given week, where X is the level that the Workshop possesses. -300,000 Credits per level
Mobile Object Management [M.O.M.]- A small storage space in your base with a tiny teleporter and a convenient robot to operate it for you! While not big enough to teleport a full human, M.O.M. can send items in your stronghold directly to you in a snap! Never be caught without that umbrella again!
Once per battle thread within the stronghold's region, you may switch any 1 item equipped to you with 1 item in your inventory. - 150,000 Credits
Livestock Pens/Game Lands- Fresh meats, either herded and tended yourself or by the hands of others in your pay. Potentially hunted by yourself. Whatever the case, it puts meat on the table and helps you relax.
Generates 2 Meat per week per 850 EP spent utilizing the Add-on. Maximum 4 Meat produced per month, per level of the add-on. 5 ranks maximum. Meats produced by this item may be eaten in a thread via a post of 150 words, every Meat eaten in a thread provides 1 MP. -100,000 Credits per level.
Sapling of Strength- A seedling planted and tended by a mysterious figure before you found it or it came into your hands. It produces small round orange-pink orbed fruits with spikes which are profoundly fulfilling to the body and soul if eaten.
Allows the user to turn up to 20,000 EP per month into BP at a rate of 2 EP per BP. This cap of 20,000 EP into BP is cumulative among all players who are a part of this Stronghold. -300,000 Credits.
Greater Lands- Exactly as it sounds, this Add-on is a purchase of more land for which to control by your stronghold.
For every level of this add-on you possess, you gain 3 additional Add-on slots, up to an additional 9 total Add-on slots. -300,000 Credits per level.
Grey Lands- Called Grey Lands because they are often filled with the concrete and steel of industry, these are lands or businesses which you own in or around your stronghold. They may even be villages which you protect and occasionally find work in.
For every level of this Add-on your Stronghold possesses, a resident of your Stronghold can use this Add-on to either:
1. Write a post involving their businesses and pay 500 EP, and gain half of the EP they would have gained in that month as Credits at the standard rate (25c/1EP).
or 2. convert EP into Credits at a rate of 1 EP for 250 Credits, with a cap of 1000 EP converted per month in this manner.
Only one member may use this add-on per month, per level of add-on. A maximum of 6 levels of this add-on may be applied to any Stronghold. A maximum of 300,000 Credits may be gained from this item per month. -200,000 Credits per level.
Disciple Dormitories- Comfortable housing for students, and other disciples. There may be additional bedrooms in the main facility, a simple bunk house, a shared bedroom for them all, or a fully standing permanent dormitory building with all the comforts of 'home'.
Allows for a Mentor to take an additional disciple at a time. While disciples of your character they may use the stronghold as if they were members of it with your permission while they remain members of your stronghold. -100,000 Credits
Advanced Training Room- Personal RP threads and spars set in your training room grant 2.5 the BP and 2.5 the EP they would otherwise reward. No more than 3 threads may take place in the Advanced Training Room per month. If you have the Advanced Training Room and the Training Room add-ons, increase the multiplier to 3.5 BP and 3.5 EP when using the Advanced Training Room. Any number of participants may participate in the training threads within the limits described . The Advanced Training Room takes 2 Stronghold Add-on Slots. -2,000,000 Credits