Post by Merrick Baliton on Jul 8, 2024 18:56:27 GMT -6
The Faction & Reputation System
What is this system? What is their purpose?
Factions are groups of player characters and non-player characters bound together for a common cause in a certain region. They are what some games might call 'clans', or 'guilds' but are called 'factions' here because of the sheer variability of the possible groups which might exist. Most factions are aimed at gaining greater martial power and specifically martial arts power, as well as training their members to gain such power.
Factions as a system are meant to be a gateway to elusive 'signature techniques' which require multiple characters to formulate and which instantly mark someone as a member of a particular organization, and are also meant to make the universe of Mighty Morphin' Power Rangers: Fallen Grid more 'living' than simply having the players characters hop from place to place without having visible effects on the world would imply.
The faction and reputation system does so via a collection of various methods. The first of which is explained in the following.
Reputation and You
What do your character's villainous or heroic actions matter? What does performing a mission as you've set out to do matter? What is the point of missions at all? The simple answer: Reputation. With every action or inaction you make in the world, your character's reputation is molded to those in the know, perhaps the people throughout the region entirely.
We mold this through a simple system: For every mission you complete in a region, you gain 1 Reputation point. This is kept in a master list in the OOC discussion section of the forum. In addition, due to their dastardly actions or great actions (aka at staff discretion and sometimes from results of events), players may gain (or lose) reputation as well.
Each Region has a separate 'tally' for the number of missions completed in it/total reputation in it. The user's highest reputation in ANY region, is their 'global reputation'. This means that missions completed by region hopping do not add to the total, the total is simply the highest total of missions/reputation you have in a single region.
At 1-4 Reputation, you are somewhat well known within the region of your activities.
At 5-10 Reputation, you are well known throughout the region of your activities.
At 11-15 Reputation, you are known by the martial artists around the world, though the amount they know about you may vary greatly.
At 16-19 Reputation, even the common folk around the world know who you are. You're a genuine celebrity to some.
At 20+ Reputation, there's a quite sizable chance that people will talk of you and stories of you to their children and grandchildren.
But what does Reputation get me?
At 3 Reputation, you gain the ability to purchase the first level of 'Signature Technique Mastery'.
At 4 Reputation, you may gain a free 'improved treasure roll', adding xd10 to your treasure roll, where x is your class level, once per month on a completed mission.
At 5 Reputation, you may gain membership to one of the local factions of the region that you possess 5 or more reputation in.
At 7 Reputation, you gain the ability to purchase the second level of 'Signature Technique Mastery'. This still requires you to have at least a level 4 stronghold built to purchase the second level of signature technique mastery.
At 9 Reputation, you gain the ability to purchase the third level of 'Signature Technique Mastery'.
At 12 Reputation, you may buy membership into any of the factions within the world.
At 13 Reputation, you gain the ability to purchase the fourth level of 'Signature Technique Mastery'.
At 15 Reputation, you may take a leadership position in an NPC founded faction which you are a part of.
At 16 Reputation, you may purchase the fifth level of 'Signature Technique Mastery'.
At 20 Reputation, you gain an additional Credit reward when you complete any mission, personal saga, or event equal to the amount of EP you gain from that thread- meaning that a thread rewarding 100 EP would give you a bonus 100 Credits. Additionally, you may choose to forgo this bonus and instead grant a bonus to another character who participated in that thread with you; they gain an additional EP and BP modifier as a percentage equal to your Reputation, to a maximum of 30- so 20 Reputation would give them an additional 20% EP and BP. This bonus may only be applied to characters whose total EP gained and total BP are less than 50% of your own, and may not be awarded to a character who has a higher global reputation than you.
How can I get reputation points?
Reputation Points can be gained in the following ways:
1 Point is gained on the completion of every mission by a player character*.
1 to 3 Points may be given at GM discretion for Events. Players who leave events early may be penalized with less (or no) Reputation Point rewards if they quit the event before it finishes.
1 Point per level of Stronghold built, divided by the number of players participating in its creation to a minimum of 1 point.
1 Point for learning a Legendary Technique.
1 Point for crafting a custom artifact or questing for a lost artifact.
*For missions completed during 'travel', the player must indicate which region they want it to count towards from the two regions they are traveling between, or the mission must be only available in one region, and the mission must be in a region they are traveling to or traveling from.
Can I make my own faction?
Yes, you can. However, to do so you have to have the following requirements filled out:
1 – 1 PC with at least 6 Reputation.
2 – At least 3 Player Characters signed up.
3 – At least a level 3 Stronghold in the region where the reputation is.
4 – At least 2 of the 3 Player Characters signed up for the faction to have the first level of 'Signature Technique Mastery' unlocked, and a signature technique designed by them, In Character. This requires a cumulative 3000 words.
5 – 1 Player Character who has the qualifications for the 'Mentor' status from the Disciple/Mentor System. That is to say, 15K or Higher Natural BP, and at least Class Level 2.